Explanation of SOLID in OOP
Introduction SOLID is a set of five fundamental principles that support enhancing maintainability and ease of extension for future software development. Introduced by software engineer Robert C. Martin, also known as "Uncle Bob," in the book "Design Principles and Design Patterns," the SOLID principles include: S - Single Responsibility Principle O - Open/Closed Principle L - Liskov Substitution Principle I - Interface Segregation Principle D - Dependency Inversion Principle Below, we'll provide detailed explanations and analysis for each principle. Note that the examples in this article are implemented using TypeScript , but you can rewrite them in other object-oriented programming languages . 1. Single Responsibility Principle (SRP) A class should have one and only one reason to change, meaning that a class should have only one job. This is considered the simplest and most crucial principle because it relates to most of the other principles. Simply put, when ...